The latest build of the underlying logic that is used for destructible environments
and planetary systems in my video games. The latest example of
its recreational usage can be found at GoshFather.com
The code was written in Python for the Open-Source Blender Game Engine.
I am currently porting the logic to C# for use with the Unity engine.
From there I should be able to produce physics based games with
destructible environments for smartphones like Android and iOS.
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